Showing posts with label potion. Show all posts
Showing posts with label potion. Show all posts

08 September, 2013

Pokémon Red and Blue: Mt. Moon

Welcome to Mt. Moon, a three story cave crawling with bats and filled with items.



Unique to caves is that you can encounter wild Pokémon at any time while walking. Specifically, these wild Pokémon.


1F (entrance floor) B1F (below, one floor) B2F (below, two floors)
Zubat Zubat L6-11 79% L7-11 60% L9-12 49%
Geodude Geodude L8-10 15% L7-9 26% L9-10 30%
Paras Paras L8 5% L10 10% L10-12 15%
Clefairy Clefairy L8 1% L9 4% L10-12 6%

Zubat and Golbat - Not Recommended
Zubat is a Poison/Flying-type. It is rampant in most caves throughout the Pokémon series. All of its stats are poor. It evolves into Golbat at level 22. All of its stats become almost decent, with its Speed matching that of the fearsome Magikarp, 90.
Golbat does not have the speed to outrun its weaknesses to Ice, Electric and especially Psychic. Like Beedrill, Golbat is a potential finisher, when the opponent is on their last Pokémon and hindered by a status ailment. Like all Flying-types, it can always be used to dodge an Earthquake.

Zubat and Golbat's balanced stats suggest potential to evolve into something great. Unfortunately, that potential is not realized in this game.

Geodude, Graveler and Golem - Recommended
Geodude is a defensive Rock and Ground-type. It has glaring weaknesses to Grass, Water and Ice. When it evolves into Graveler at level 25, its Defense skyrockets, its Attack becomes almost usable and its other stats continue to be poor.
Like most Ground-types in this game, it is saved by its access to a boosted Earthquake, and it's ability to resist Normal-types. Graveler is unique compared to what we've seen so far in the way that it evolves again. Graveler evolves when you trade it to another game. If you don't have access to another game, then don't catch a Geodude. If you do, then allow me to explain Golem.
Golem has excellent Defense and good Attack. Despite its lackluster other stats, it is a competitive staple in RBY. This is because it resists Normal-types and has access to Earthquake, Body Slam, Rock Slide and Explosion. Explosion results in the demise of the user; however, it is the most powerful move in the game with a blazing 170 base power. Many competitive players prefer a certain Ground/Rock-type over this, however.

Paras and Parasect - Not Recommended
When Paras evolves into Parasect at level 24, its stats become bad. As a Paras, it's stats are dismal. Its attempt at a saving grace is the deceptively useful Spore, a 100% accurate sleeping move. The fatal flaw with this is that Parasect is slow, so it is likely to be knocked out or statused before it gets the chance to use Spore.
There is one reason Parasect might be useful. It learns the HM move, Cut. If you have other plans for that, don't go for it.

Clefairy and Clefable - Not Recommended
Clefairy is a balanced version of Jigglypuff. Like Jigglypuff it evolves into Clefable with the use of a Moon Stone.
While they both derive STAB from Hyper Beam, Body Slam and other essential moves, Jigglypuff has the advantage of having a pile of HP, while Clefairy isn't especially good at anything.

The cave is entered from the south. Make your way to point A and collect TM12 Water Gun, the basic Water attack. This can come in handy later if you bought Magikarp from the Pokémon Center outside. Head up to point B for another free Potion.

Trainer 1 is a Bug Catcher who uses a Weedle and Kakuna at level 11. Trainer 2 is a Lass who uses a single Clefairy at level 14, which knows Sing, which can put you to sleep. Also, it gains STAB from Pound, which can be a problem if you are underleveled.

Follow the path to the northeast and you will come to a ladder. This ladder takes you to B1F. Then, follow the path and take a second ladder to B2F.



You come out in the small room containing trainer 3 and item C. Trainer 3 is a member of the villainous Team Rocket. He uses a Sandshrew, Rattata and Zubat, at level 11. Be wary of Sandshrew's Sand-Attack and Zubat's Supersonic, which can confuse your Pokémon. This will give a Pokémon a 50% chance of attacking the opponent and a 50% chance of attacking itself each turn.

Item C is an HP Up, which means that your Pokémon's HP will increase a tiny bit more with each level gained.

Reascend the ladders to 1F and head south to trainer 4. He is a Super Nerd, who uses a Magnemite and a Voltorb at level 11, both of which are Electric-types we have not yet seen. Voltorb knows a move called Screech, which will cut your current Pokémon's Defense in half.

Item D, nearby, is another Potion. Head east and you will find item E, a Rare Candy. Rare Candies are much better in this game then they are in future Pokémon games, because their downside can easily be made up.


Technical Stuff
Rare Candies raise your Pokémon's level by one; however, this means that you do not get the stat experience of fighting Pokémon. Stat exp. is analogous to modern EV's. The base stats of every Pokémon you fight are added to a counter for each of your stats that caps at 65536. Filling these counters will greatly increase your stats once you reach higher levels. Nowadays, the counters are on a different scale, peaking at 252 points in six stats, but with the limitation of only 510 points maximum between them. In this game, that limitation does not exist, and each Pokémon can have 65536 stat exp. in every stat. Even when your Pokémon reaches level 100, you can deposit it into the PC and withdraw it again to recalculate its stats. This is frequently called the box trick and allows your stats to increase at any time if more stat exp. has been collected and they are not already maxed out.

Head northwest to fight trainer 5, a Bug Catcher, who uses a Caterpie, Metapod and another Caterpie, at level 10. Head southeast again and northeast from there to reach item F, an Escape Rope. An Escape Rope is an item that can be used outside of battle to instantly return to the last Pokémon Center that you used or your house. This is useful in caves where wild Pokémon can finish off your Pokémon that are low on health and paralyzed, as your ability to run from battle is dictated by your active Pokémon's Speed, which is halved when it is paralyzed.

Follow the path north, and then head west to find trainer 6, a Lass, who uses an Oddish and Bellsprout, both at level 11. Oddish's only move is Absorb, which drains your Pokémon's HP and restores its own. Bellsprout only knows Vine Whip, the basic Grass-type attack, and Growth, which can increase Vine Whip's power. These can be problematic if you are using Squirtle or Geodude, and they resist Pikachu's Electric attacks, so other Pokémon or additional training may be needed.

Head west, then south, and descend the ladders to a different room in B2F. Trainer 7 is another Rocket, who uses a Zubat and Ekans at level 12. Zubat knows Supersonic and Ekans knows Wrap, so beware. Collect item G from the plateau. It is TM01 Mega Punch, a strong Normal-type move at this point in the game. Then, examine the rock in the east side of the room to find a hidden Ether, which will restore a move's PP by 10. If you haven't noticed, when a move runs out of PP, you can't use it until you heal your Pokémon at a Pokémon Center. An Ether allows you to solve this problem on the go.

Return to 1F and head southwest to battle trainer 8, a Youngster who uses two Rattata and a Zubat, at level 10. Go to the northwest corner of the floor to find a Moon Stone, which can be used to evolve Nidorina, Nidorino, Clefairy or Jigglypuff. Then, double back and fight trainer 9, a Hiker who uses two Geodude and an Onix, which crumble when faced with Water, Grass or Psychic-type moves. Descend the ladder above him, follow the path, and drop to B2F again.

Follow the path right, go down the stairs and, if you are prepared, fight trainer 10. This Rocket uses a single Raticate at level 16. This was revised in later games, because this Raticate is very strong. Its Hyper Fang can devastate even and evolved starter, so this would be a good battle for a Geodude.

Head northeast and follow the path all the way west to trainer 11, a Rocket who uses a Rattata and Zubat at level 13. Head north, then east in the narrow path. Examine the wall to collect a second Moon Stone. Go back and head north to fight trainer 12, a Super Nerd, who uses a Grimer, Voltorb and Koffing, at level 12. Koffing knows the Poison move Smog, which is extremely likely to poison your Pokémon.

After defeating the Super Nerd, you are given the choice between two items: the Helix Fossil and the Dome Fossil. Much, much later, you will be able to turn these items into Pokémon, but for now, just note that the Pokémon the Dome Fossil yields is more recommended.

Follow the path, north, west and south, then ascend the ladders to emerge onto Route 4.


28 August, 2013

Pokémon Red and Blue: Pewter City

There is little to do in Pewter City beside healing up at the Pokémon Center. The Poké Mart does contain one new item.

  • Poké Balls - P200, it's always a good idea to stock up on these.
  • Antidotes - P150
  • Awakenings - P250, these will heal the Sleep status ailment. It would not be a bad idea to pick up one or two.
  • Burn Heals - P250
  • Parlyz Heals - P200
  • Potions - P300
  • Escape Ropes - P550, these items can be used outside of battle and will return you to the doorstep of the last Pokémon Center you used. Their best use is when you are deep in a cave with low health. Note that they are frequently found inside such caves for free.
If you want to brush up on your history, head into the Pewter Museum of Science, to the north; however, this is not required for anything and costs P50.

When you're finished exploring. Enter the gym.


Pokémon Red and Blue: Viridian Forest


Welcome to Viridian Forest, technically the first dungeon of the game. To avoid confusion, the items of this area are lettered, and the trainers are numbered. You enter the forest from the south. If you examine the bottom left side of the tree marked A, you will find a free Antidote. You may encounter these wild Pokémon as you enter the grass on your way to point B.

Caterpie Caterpie Bug L3 L3-5 5% 45%
Metapod Metapod Bug L4 L4-6 5% 40%
Weedle Weedle Bug/Poison L3-5 L3 45% 5%
Kakuna Kakuna Bug/Poison L4-6 L4 40% 5%
Pikachu Pikachu Electric L3-5 5%

Caterpie, Metapod and Butterfree - Not Recommended
Caterpie is a pure Bug-type. It specializes in HP and Speed; however all of its stats are poor. It experiences a jump in Defense when it evolves into Metapod at the extremely convenient level of 7. Its specialization shifts to the Special stat when it evolves into Butterfree starting at level 10; however, with this comes a 4x weakness to Rock-type moves.
Butterfree is not a good Pokémon. The only advantage it has in this game is that it learns a couple Psychic moves by leveling up. However, its stats are poor and its Bug and Flying-type moves are worse.
The only reason to catch a Caterpie is because it is by far the easiest way to score three points in the Pokédex. Please note: If you catch a Metapod, the only move it will know is Harden, which raises its Defense. In order for it to be able to fend for itself, you must catch a Caterpie, which will know Tackle.

Butterfree is a waste of your one Psychic TM, and almost all enemy Pokémon can take it out in one or two hits. The only advantage to having one is that it learns the dismally inaccurate sleeping move Sleep Powder, and the similar paralysis move Stun Spore.
Weedle, Kakuna and Beedrill - Not Recommended
Weedle is very similar to Caterpie. Its double-edged advantage is that it carries a Poison subtype, which does not change. This gives it a weakness to the almighty Psychic type, but an advantage against the very common Bug and Grass-types. It evolves into the defensive Kakuna at level 7, and into the physical Beedrill at level 10.
Beedrill isn't a good Pokémon either, but it gains Twineedle, the only decent Bug-type move in the game, at the early level of 20.
Like Caterpie, Weedle is an easy three points in the Pokédex, but a Kakuna caught as such will only know Harden.

Beedrill is an acceptable finisher alongside a good team of five, but if you don't care about the Pokédex, don't go for it.
Pikachu and Raichu - Recommended
Say hello to the mascot of the Pokémon series. Pikachu's base Speed is 90, which is good for an unevolved Pokémon. When it evolves into Raichu with the use of a ThunderStone (mid-game) its evolved stats aren't great. Its Speed stat increases to 100 and its Attack and Special become 90. It learns the powerful Thunder by level up, and gains the practical Thunderbolt by TM.
If you're lucky enough to have a Nintendo 64, a copy of Pokémon Stadium and a Super Game Boy, a play-through of Stadium will allow you to trade a Pikachu into your game that knows the essential move Surf. This will allow Pikachu to defeat Rock and Ground-types which otherwise wall it.

Competitively, Raichu's only saving grace is Surf, but in a single player adventure, Pikachu is a great Pokémon to have.
After making the long trek to point B, you are rewarded with a Poké Ball. Collecting this earlier would prevent you from being able to get the five free Poké Balls from Professor Oak.

Trainer 1 can be avoided by sneaking through the grass in front of him, but he's good for some experience. He is a Bug Catcher who uses a Weedle and a Caterpie, both at level 6. If you've done the recommended training, this should be an easy fight, but beware! Weedle's Poison Sting may poison you. In this case, either use the Antidote you found in the tree or make your way back the Pokémon Center quickly, as the poisoned Pokémon's HP will deplete every few steps.

Trainer 2 is a Bug Catcher who uses a Weedle, a Kakuna, then another Weedle, at level 7. Poison is likely here, but an Antidote can be found, conveniently, at point C.

Follow the winding trail to point D for a free Potion.

Position yourself so that you and trainer 3 are looking at the same spot. Examine it to find yet another free Potion. Trainer 3 is the only Bug Catcher you are required to battle. He uses a single level 9 Weedle.

Head north and exit the forest onto the northwest section of Route 2.


14 August, 2013

Pokémon Red and Blue: Viridian City

The first thing to do upon entering any town is to head to the Pokémon Center, where the nurse will heal your Pokémon for free. This restores their HP, PP and status. In the northeast corner of the Center is a PC. Not only can this one store items, but it can store Pokémon as well, up to 240 of them. If you have access to another Game Boy with Red or Blue Version and a link cable, you can battle or trade with them by talking to the attendant on the right.

After finishing up at the Center. Head northeast to the Pokémon Mart. Upon entering, the clerk will identify you as being from Pallet Town, and give you Oak's Parcel, which you need to deliver to him. You can't buy anything until you do, so exit.

One more thing you can do here is walk clockwise around the clump of trees in the northwest part of town. Examining the cuttable tree with A will yield a hidden Potion. Next, head back to Pallet Town.


Pokémon Red and Blue: Route 1

Welcome to Route 1, the first place in the game where you can encounter wild Pokémon. They are as follows.


Pidgey Pidgey Normal/Flying L2-5 50%
Rattata Rattata Normal L2-4 50%

If you talk to the first person you run into, you will learn that he is a Pokémon Mart employee and he will give you another free Potion.

You can't catch Pokémon for now so continue heading north until you reach Viridian City.


Pokémon Red and Blue: Pallet Town

You appear in the middle of your own bedroom. Walk over to the PC in the corner and use it to withdraw the Potion stored inside. Then, head downstairs.

Your mom says that Professor Oak is looking for you, so head outside.

Head north, past the houses and into the grass. Professor Oak appears and tells you that it's not safe to walk in tall grass without Pokémon. You follow him into his lab, where he explains that he is going to give you and your rival a Pokémon. You get first pick, so choose between Bulbasaur, Charmander and Squirtle.

Bulbasaur, Ivysaur and Venusaur - Highly Recommended
Bulbasaur is the easiest Pokémon to start with in Red and Blue. It has an advantage against the first three gyms of the game, and it learns good status moves, even before it evolves into Ivysaur at level 16. It evolves again, into Venusaur, earlier than the other starters at level 32.
Due to a programming error in the games, a combination of the moves Toxic and Leech Seed will allow Leech Seed's HP recovery to increase every turn. Also, in this generation, critical hits are determined by speed. So, when Bulbasaur is fully-evolved, an increased critical hit move like Razor Leaf will land a critical hit almost every time.
In a single player adventure, Bulbasaur will do just fine without Toxic, but the addition makes it a more potent threat. However, Poison-types are fairly common in this game, so leave room for a Normal-type move like Body Slam.


Bulbasaur is by far the easiest Pokémon to start with in this game, and a powerful competitive force in RBY.

Charmander, Charmeleon and Charizard - Acceptable
Charmander is the most difficult choice of the three. It is at a disadvantage to the first two gyms and the last one. It evolves into Charmeleon at level 16, but when it evolves into Charizard at level 36, it gains a 4x weakness to Rock-type moves.
Nevertheless, Fire Blast is always good to have in your arsenal. However, be warned, CHARIZARD CANNOT FLY! It learns no Flying-type moves whatsoever in the original games.
Rock-types are not as prevalent in a single player game as they are in the competitive spectrum, so anything goes really, but be warned, Charmander is a rocky road to choose.


Squirtle, Wartortle and Blastoise - Recommended
Squirtle is the sturdiest of the three choices. It is a great choice for people who have played Pokémon before, but maybe haven't played the originals. My personal favorite of the three, Squirtle evolves into Wartortle at level 16, and again into Blastoise at level 36.
Like many Water-types, Squirtle is always a good standby to pack Ice moves, like Blizzard or Ice Beam, as well as the classic Body Slam, making it a decent mixed attacker. Keep in mind that those moves are exclusive, and only certain Pokémon learn them by level up, so spend your TMs wisely.
As a sturdy and versatile Pokémon, Blastoise can conquest the game all by itself, with a little help from HM slaves, while this is not recommended for beginning players, it goes to show that Blastoise can be a good fit for anyone.

After choosing your starter and perhaps nicknaming it, you are free to exit the lab.

But wait! Blue wants to test out his new Pokémon against yours!


Rival Blue
Rival Blue Professor Oak's Lab 1 Pokémon P175
If you chose Bulbasaur...
Charmander Charmander Fire L5
Scratch Normal Growl Normal
If you chose Charmander...
Squirtle Squirtle Water L5
Tackle Normal Tail Whip Normal
If you chose Squirtle...
Bulbasaur Bulbasaur Grass/Poison L5
Tackle Normal Growl Normal


The basic strategy to this battle is: use Tackle or Scratch over and over again. If your HP is running low, use the Potion you picked up earlier. In most cases, this will win you the battle. earning you enough experience to grow to level 6. However, if you lose this battle you are unable to try again.

Now you are free to exit the lab and head north onto Route 1.